Skill Name: Point A to Point B
Skill Type: Magic, Light
Skill Information:Light is inherently weak. It is incredibly fast but has no mass so by the force = mass x acceleration formula it's harmless. Giving light mass is impossible even with magic as far as Amo knows. However he has found a loophole. With magic he has found a way to make light carry weight.
This magic required years of research and practice and even with that he was only able to create 1 "Ability." The most primordial form of his "light transport" magic. He called this "Point A to Point B." It allows him to with magic set two points anywhere in space(at F-Rank no further then 10 meters apart) and connect them with a beam of light. One is identified as Point A the other as Point B. Anything that touches Point A is launched from Point A to Point B at mind boggling speed. Using this technique Amo was able to weaponize light's speed.
For example he has a rock in his hand, he set's Point A right in front of himself and Point B right behind his opponent. Then it is a simple matter of tossing the rock at Point A to launch it at his foe with incredible speed and power. This is the basis of how he fights with Point A to Point B.
Skill Strengths:
-God Speed: Light is the fastest there is. Amo's attacks will be faster then all techniques of equal rank along with any technique of one higher rank that does not specify "speed" as a strength" Amo's speed is also one rank faster then a normal person of his rank.
-Force = Mass x Acceleration: Light brings the acceleration, Amo provides the mass and it results in incredible force. An incredibly deadly combo.
-Transport: Amo can also use Point A to Point B to move long distances incredibly fast.
Skill Weaknesses:
-Not true light speed: To allow light to carry weight Amo has to slow it down incredibly. While it's still amazingly fast it is only a tiny fraction of true light speed.
-Straight Lines: Light can only travel in a straight line so Point A to Point B must be a straight line.
-Double Edged Sword of Sorts: The "transport beam" as Amo occasionally calls it knows neither friend or foe. If a person can throw something into Point A, regardless of who they are, it will work for them just as well as if Amo threw the item.
-Blink and you miss it: Transport Beams can only be held up for 3 seconds max.
-Hold your horses: Amo can only hold up 1 transport beam at a time.
-Maximum Size: At his current level Amo's transport beams cannot carry any thing larger then a golf ball. However Amo is capable of transporting himself and parts of himself regardless of size.
-Hold on getting there: Until whatever Amo throws at Point A hits Point A it isn't very fast and could be intercepted if someone was close enough, fast enough and saw it coming.
-Predictable: A minor weakness considering the speed of the magic but Amo's attacks are very predictable because he has to set Point A and Point B before he attacks.
-Range Limits: The distance between Amo and Point B can never be more then whatever the set "long range" is for his current rank.(F being at 10 meters.) Regardless of where Point A is.
-All the weaknesses, none of the strengths: Point A to Point B is technically light magic however it doesn't deal damage directly with light. So any magic or effect that deals extra damage or has an added effect against light users effects Amo but any magic or effect that is weak to light magic is not effected by Amo's magic.
Skill Type: Magic, Light
Skill Information:Light is inherently weak. It is incredibly fast but has no mass so by the force = mass x acceleration formula it's harmless. Giving light mass is impossible even with magic as far as Amo knows. However he has found a loophole. With magic he has found a way to make light carry weight.
This magic required years of research and practice and even with that he was only able to create 1 "Ability." The most primordial form of his "light transport" magic. He called this "Point A to Point B." It allows him to with magic set two points anywhere in space(at F-Rank no further then 10 meters apart) and connect them with a beam of light. One is identified as Point A the other as Point B. Anything that touches Point A is launched from Point A to Point B at mind boggling speed. Using this technique Amo was able to weaponize light's speed.
For example he has a rock in his hand, he set's Point A right in front of himself and Point B right behind his opponent. Then it is a simple matter of tossing the rock at Point A to launch it at his foe with incredible speed and power. This is the basis of how he fights with Point A to Point B.
Skill Strengths:
-God Speed: Light is the fastest there is. Amo's attacks will be faster then all techniques of equal rank along with any technique of one higher rank that does not specify "speed" as a strength" Amo's speed is also one rank faster then a normal person of his rank.
-Force = Mass x Acceleration: Light brings the acceleration, Amo provides the mass and it results in incredible force. An incredibly deadly combo.
-Transport: Amo can also use Point A to Point B to move long distances incredibly fast.
Skill Weaknesses:
-Not true light speed: To allow light to carry weight Amo has to slow it down incredibly. While it's still amazingly fast it is only a tiny fraction of true light speed.
-Straight Lines: Light can only travel in a straight line so Point A to Point B must be a straight line.
-Double Edged Sword of Sorts: The "transport beam" as Amo occasionally calls it knows neither friend or foe. If a person can throw something into Point A, regardless of who they are, it will work for them just as well as if Amo threw the item.
-Blink and you miss it: Transport Beams can only be held up for 3 seconds max.
-Hold your horses: Amo can only hold up 1 transport beam at a time.
-Maximum Size: At his current level Amo's transport beams cannot carry any thing larger then a golf ball. However Amo is capable of transporting himself and parts of himself regardless of size.
-Hold on getting there: Until whatever Amo throws at Point A hits Point A it isn't very fast and could be intercepted if someone was close enough, fast enough and saw it coming.
-Predictable: A minor weakness considering the speed of the magic but Amo's attacks are very predictable because he has to set Point A and Point B before he attacks.
-Range Limits: The distance between Amo and Point B can never be more then whatever the set "long range" is for his current rank.(F being at 10 meters.) Regardless of where Point A is.
-All the weaknesses, none of the strengths: Point A to Point B is technically light magic however it doesn't deal damage directly with light. So any magic or effect that deals extra damage or has an added effect against light users effects Amo but any magic or effect that is weak to light magic is not effected by Amo's magic.
- Spoiler:
F Rank Technique Name: Light Bullet
F Rank Technique Type: Offensive, Light, Long Range
F Rank Technique Cooldown: 2 posts
F Rank Technique Description: Amo picks up a pebble or another small object. Then he sets Point A just a short distance in front of him and Point B at his target. From there he just flicks the object at Point A from there it accelerates tremendously until it hits Point B. Anything in it's path is in for a world of pain. Point B can only be at most 10 meters away from Amo.
F Rank Technique Name: Blink Kick
F Rank Technique Type: Offensive, Melee
F Rank Technique Cooldown: 5 posts
F Rank Technique Description: Blink Kick is a close range melee attack that uses Point A to Point B to enhance it's power. Amo creates Point A very close to him(normally rather low as this is a kick) and Point B no more then a meter away where ever he wants his blow to land. He then launches a kick at his foe. Perfecting the timing and spacing and positioning of Point A took a lot of trial and error but Amo has worked it out so that his foot will always hit Point A in a way that will work with the force of his kick without changing the direction of it to strike his opponent with great force and speed.
This attack does twice as much damage as Light Bullet. However because of the strain it puts on Amo's foot it has a much longer cooldown. As an added weakness Amo cannot use this technique while bare footed as without protective foot wear his foot would break.
F Rank Technique Name: Transport Beam
F Rank Technique Type: Support, Mobility
F Rank Technique Cooldown: 3 posts mid-combat
F Rank Technique Description: Amo creates Point A and Point B anywhere then steps into Point A to travel to Point B. This variant turns Amo into light for the short time it takes to travel which means two things. First it cannot be used to attack as Amo is immaterial and second Amo cannot be harmed by friction or anything like that. This can only be used to travel as far as 10 meters.
Out of Combat this technique can be chained an infinite number of times for easy transport.
Last edited by Kirahunter on Thu Sep 11, 2014 9:33 pm; edited 1 time in total